Monday, 17 August 2015

NItro Mech - Sapphire Tech V1

Nitro Mech for Sapphire Tech R9 Series graphics cards
Was a loose mech I had done few years back and the client just needed some quick images on tight deadline 


Product shots 

Monday, 2 February 2015

ZBrush 4R7 Beta tests

Tests with the early beta version of zbrush for the Keyshot Zbrush Bridge





Monday, 17 November 2014

Thursday, 17 July 2014

Bone Mech

Concept for Brainstorm group ...trying some new workflows with some photobashin and mixing some 3d -

Thursday, 10 July 2014

God Emperor Of Dune

God Emperor of Dune – Leto II Inspired by Devon Cady - Lee's awesome rendition of Leto II
Really like the dune series especially Leto's character development ………….. Also after watching Jodorowsky’s Dune been on a bit of a Dune frenzy lately
Devons Concept – http://gorrem.tumblr.com/post/86604046170/leto-atreides-ii-god-emperor-of-dune-by-gorrem

Tuesday, 20 May 2014

RIP - H.R Giger - Xenomorph

Tribute to Giger ....sad to hear bout his passing ... to the Master of Bio-Mechanics and farther of the Alien - rest in peace



Threat Level 10

Screwin around gif -  the saga continues ......

Sunday, 4 May 2014

late night doodle for Super Speedpainting Funtimes
cg model took 90min +/- using base meshes and comp and paint over 50min


Tuesday, 29 April 2014

Ghost in the Shell project I been working on with some friends
Stay tuned :]

Sunday, 27 April 2014

Max to ZB Tips

Get a few questions on how to managed meshes in ZB with out it getting to heavy and crashing
This can be a useful technique, I use  from time to time for small mesh object that will be repeated though out the mesh...... like clips and stuff or also very useful with blades and sharp objects as well.

Smoothing / dividing using Smoothing Groups as apposed to supporting edges to avoid heavy mesh density on edges. This is to have better poly dispersion across mesh, lower polygon counts for Zbrush.

hope it helps :]

1 - Showing Cylinder001 supporting edges and Cylinder002 with no supporting edges
2 - Adding Smoothing Groups to Cylinder002
3 - Adding TurboSmooth with Smoothing groups checked to Cylinder002
4 - Uncheck Isoline display
5 - Import into Zbrush and reconstruct mesh if needed
6 - Cylinder001 and Cylinder002 divided 6 times - showing differences






Tuesday, 24 December 2013

Recycle Bot Tiny

Keep your neighborhoods clean .... used older recycle mech(orange) to rebuild tiny all edited within keyshot

merry xmas
Later
FoO

Saturday, 21 December 2013

Recycle Bot – keep your parks and streets clean :v
wanted to do something a little more real world and avoiding military war genre –
trying some new scrappy methods for getting quick meshes in place – some kitbashing using some recycled and edited parts I created

Later
FoO

Monday, 16 December 2013

Marmoset 2 Hires Tests

Marmoset 2 is pretty sick for gpu based real-time rendering.
Used the older version for games work but never tried with hirez mesh - current examples using decimated mesh - no textures just shader tinkerin

RC mesh is a little loose and could use some tlc - currently tryin with some textured game models and lookin sweet ...app really shines with textures - will try get permission for model so I can post - concept by Gerald Parel

later